Alberto Braga
Game Director & Designer

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Over a decade of professional experience as a Game Designer
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Professional background and university degree in Game Programming
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Well-versed in designing across diverse game genres and platforms
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Specialized in Systems Design, with vast Free-to-Play experience
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Passionate, motivated, with great leadership and communication skills
Here are some of the games I've worked on!

Power Rangers: Legacy Wars
GAME DIRECTOR
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Responsible for all roadmap, product and LiveOps decisions
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Leading the development team on all game updates and day to day operations
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Binge watching Power Rangers episodes and reading Power Rangers comic books
Wreck League
LEAD SYSTEMS DESIGNER
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I also worked on Wreck League, a cross-platform real-time PvP game with Web3 elements
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Worked closely with the product team to plan and design updates and systems that take into consideration all the nuances of tokenomics, NFT based systems and the Web 3 market

Marvel: Realm of Champions
LEAD GAME DESIGNER
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Led a design team of 15+ Game Designers
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Worked on the project from early concept to post-release updates
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Designed the foundation of several of the game's major systems
Marvel: Contest of Champions
GAME SYSTEMS DESIGNER
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Designed large updates and features for the game
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Responsible for pitching and carrying the vision of features from concept to release
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Worked closely with the data science and community teams to improve the game

Disaster Town Tycoon
STUDIO'S LEAD DESIGNER
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Worked on designing the game's systems from early concept to completion
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Responsible for economy and progression tuning
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Led a small design team to build the game
Airport BillionAir
STUDIO'S LEAD DESIGNER
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Did content creation for majority of the game's events
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Responsible for economy and progression tuning on both the main game and events
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Tasked with identifying and designing monetization improvements

Sky Punks Dash
GAME DESIGNER
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Designed the game's USP features
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Balanced the whole game's economy, progression and monetization
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Responsible for all the level design
Undead City Run
GAME DESIGNER
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As the only designer working on the game, I was responsible for core gameplay
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Balanced the whole game's economy, progression and monetization
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Responsible for all the level design

Skyrama
LEAD GAME DESIGNER
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Analyzed metrics and player feedback to determine the next updates for the game
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Designed and balanced new features and events
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Created and updated documentation
Zoomumba
GAME DESIGNER
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Analyzed metrics and player feedback to determine the next updates for the game
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Designed and balanced new features and events
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Created and updated documentation
- Personal Projects -
TANK'D
GAME DESIGNER & LEAD PROGRAMMER
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Responsible for coding most core functionalities of the game (including CCC)
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Designed and coded various tools to support the level designers
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Designed and developed the game alongside 4 other designers each performing multiple roles
Mobile Games






GAME DESIGNER AND PROGRAMMER
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Designed and tuned multiple independent mobile games
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Responsible for majority of the gameplay programming
Web Games












GAME DESIGNER AND PROGRAMMER
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Earlier in my career I've designed and programmed 20+ published web games
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As a solo developer, I've partnered with multiple publishers and outsourced artists
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Got invaluable experience by going from idea to shipping in multiple games
Old School Mobile Games






GAME DESIGNER AND PROGRAMMER
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I've also worked on some mobile games on the pre-smartphone era
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The variety of devices with all their limitations posed great design and technical challenges
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Talking about those with other people in the industry makes me feel old...
Advergames




GAME PROGRAMMER
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My professional journey in games started with Advergames (games created for advertisement)
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Advergames were just becoming a thing in Brazil on the early 2000s, so as one of the few freelance game programmers I got the opportunity to work with some pretty big local brands